API Reference
Roblox

Roblox

Built-in library for manipulating Roblox place & model files

Example usage

local fs = require("@lune/fs")
local roblox = require("@lune/roblox")
 
-- Reading a place file
local placeFile = fs.readFile("myPlaceFile.rbxl")
local game = roblox.deserializePlace(placeFile)
 
-- Manipulating and reading instances - just like in Roblox!
local workspace = game:GetService("Workspace")
for _, child in workspace:GetChildren() do
	print("Found child " .. child.Name .. " of class " .. child.ClassName)
end
 
-- Writing a place file
local newPlaceFile = roblox.serializePlace(game)
fs.writeFile("myPlaceFile.rbxl", newPlaceFile)

Functions

deserializePlace

Deserializes a place into a DataModel instance.

This function accepts a string of contents, not a file path. If reading a place file from a file path is desired, fs.readFile can be used and the resulting string may be passed to this function.

Example usage

local fs = require("@lune/fs")
local roblox = require("@lune/roblox")
 
local placeFile = fs.readFile("filePath.rbxl")
local game = roblox.deserializePlace(placeFile)

Parameters

  • contents The contents of the place to read

Returns

  • DataModel

deserializeModel

Deserializes a model into an array of instances.

This function accepts a string of contents, not a file path. If reading a model file from a file path is desired, fs.readFile can be used and the resulting string may be passed to this function.

Example usage

local fs = require("@lune/fs")
local roblox = require("@lune/roblox")
 
local modelFile = fs.readFile("filePath.rbxm")
local instances = roblox.deserializeModel(modelFile)

Parameters

  • contents The contents of the model to read

Returns

  • { Instance }

serializePlace

Serializes a place from a DataModel instance.

This string can then be written to a file, or sent over the network.

Example usage

local fs = require("@lune/fs")
local roblox = require("@lune/roblox")
 
local placeFile = roblox.serializePlace(game)
fs.writeFile("filePath.rbxl", placeFile)

Parameters

  • dataModel The DataModel for the place to serialize

  • xml If the place should be serialized as xml or not. Defaults to false, meaning the place gets serialized using the binary format and not xml.

Returns

  • string

serializeModel

Serializes one or more instances as a model.

This string can then be written to a file, or sent over the network.

Example usage

local fs = require("@lune/fs")
local roblox = require("@lune/roblox")
 
local modelFile = roblox.serializeModel({ instance1, instance2, ... })
fs.writeFile("filePath.rbxm", modelFile)

Parameters

  • instances The array of instances to serialize

  • xml If the model should be serialized as xml or not. Defaults to false, meaning the model gets serialized using the binary format and not xml.

Returns

  • string

getAuthCookie

Gets the current auth cookie, for usage with Roblox web APIs.

Note that this auth cookie is formatted for use as a "Cookie" header, and that it contains restrictions so that it may only be used for official Roblox endpoints. To get the raw cookie value without any additional formatting, you can pass true as the first and only parameter.

Example usage

local roblox = require("@lune/roblox")
local net = require("@lune/net")
 
local cookie = roblox.getAuthCookie()
assert(cookie ~= nil, "Failed to get roblox auth cookie")
 
local myPrivatePlaceId = 1234567890
 
local response = net.request({
	url = "https://assetdelivery.roblox.com/v2/assetId/" .. tostring(myPrivatePlaceId),
	headers = {
		Cookie = cookie,
	},
})
 
local responseTable = net.jsonDecode(response.body)
local responseLocation = responseTable.locations[1].location
print("Download link to place: " .. responseLocation)

Parameters

  • raw If the cookie should be returned as a pure value or not. Defaults to false

Returns

  • string?

getReflectionDatabase

Gets the bundled reflection database.

This database contains information about Roblox enums, classes, and their properties.

Example usage

local roblox = require("@lune/roblox")
 
local db = roblox.getReflectionDatabase()
 
print("There are", #db:GetClassNames(), "classes in the reflection database")
 
print("All base instance properties:")
 
local class = db:GetClass("Instance")
for name, prop in class.Properties do
	print(string.format(
		"- %s with datatype %s and default value %s",
		prop.Name,
		prop.Datatype,
		tostring(class.DefaultProperties[prop.Name])
	))
end

Returns

  • Database

implementProperty

Implements a property for all instances of the given className.

This takes into account class hierarchies, so implementing a property for the BasePart class will also implement it for Part and others, unless a more specific implementation is added to the Part class directly.

Behavior

The given getter callback will be called each time the property is indexed, with the instance as its one and only argument. The setter callback, if given, will be called each time the property should be set, with the instance as the first argument and the property value as second.

Example usage

local roblox = require("@lune/roblox")
 
local part = roblox.Instance.new("Part")
 
local propertyValues = {}
roblox.implementProperty(
	"BasePart",
	"CoolProp",
	function(instance)
		if propertyValues[instance] == nil then
			propertyValues[instance] = 0
		end
		propertyValues[instance] += 1
		return propertyValues[instance]
	end,
	function(instance, value)
		propertyValues[instance] = value
	end
)
 
print(part.CoolProp) --> 1
print(part.CoolProp) --> 2
print(part.CoolProp) --> 3
 
part.CoolProp = 10
 
print(part.CoolProp) --> 11
print(part.CoolProp) --> 12
print(part.CoolProp) --> 13

Parameters

  • className The class to implement the property for.

  • propertyName The name of the property to implement.

  • getter The function which will be called to get the property value when indexed.

  • setter The function which will be called to set the property value when indexed. Defaults to a function that will error with a message saying the property is read-only.


implementMethod

Implements a method for all instances of the given className.

This takes into account class hierarchies, so implementing a method for the BasePart class will also implement it for Part and others, unless a more specific implementation is added to the Part class directly.

Behavior

The given callback will be called every time the method is called, and will receive the instance it was called on as its first argument. The remaining arguments will be what the caller passed to the method, and all values returned from the callback will then be returned to the caller.

Example usage

local roblox = require("@lune/roblox")
 
local part = roblox.Instance.new("Part")
 
roblox.implementMethod("BasePart", "TestMethod", function(instance, ...)
    print("Called TestMethod on instance", instance, "with", ...)
end)
 
part:TestMethod("Hello", "world!")
--> Called TestMethod on instance Part with Hello, world!

Parameters

  • className The class to implement the method for.

  • methodName The name of the method to implement.

  • callback The function which will be called when the method is called.